About the role

Driving the creative vision for playable characters, the full-time remote Staff Hero Designer will manage the design, prototyping, and execution of core combat and traversal mechanics while collaborating with cross-functional teams to deliver high-quality gameplay experiences.
Key responsibilities: Lead the design and implementation of player character systems, focusing on combat, traversal, and non-combat mechanics Collaborate with Gameplay Programmers and Animators to innovate and iterate on hero design using internal tools and scripting systems Mentor other designers and foster a collaborative environment to ensure creative quality and alignment with project goals
Required qualifications: Eight or more years of professional game design experience with at least one shipped title as the primary design owner of player combat or character systems Proven expertise in creating and tuning high-quality player movement, combat, and gameplay balance High proficiency with modern game engines, such as Unreal or proprietary engines, and experience in scripting and prototyping gameplay systems Strong understanding of 3rd person narrative games and current design trends in the industry Intermediate knowledge of level editing tools and 3D modeling programs, with experience in animation tools being a plus

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JOB OVERVIEW

Experience level

Lead

Location

Denver, CO

Occupation

Video Game Designers

Industry

Custom Computer Programming Services

Posted

2 days ago

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