Staff Hero Designer
virtual vocationsDenver, CO
About the role
Driving the creative vision for playable characters, the full-time remote Staff Hero Designer will manage the design, prototyping, and execution of core combat and traversal mechanics while collaborating with cross-functional teams to deliver high-quality gameplay experiences.
Key responsibilities:
Lead the design and implementation of player character systems, focusing on combat, traversal, and non-combat mechanics
Collaborate with Gameplay Programmers and Animators to innovate and iterate on hero design using internal tools and scripting systems
Mentor other designers and foster a collaborative environment to ensure creative quality and alignment with project goals
Required qualifications:
Eight or more years of professional game design experience with at least one shipped title as the primary design owner of player combat or character systems
Proven expertise in creating and tuning high-quality player movement, combat, and gameplay balance
High proficiency with modern game engines, such as Unreal or proprietary engines, and experience in scripting and prototyping gameplay systems
Strong understanding of 3rd person narrative games and current design trends in the industry
Intermediate knowledge of level editing tools and 3D modeling programs, with experience in animation tools being a plus
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JOB OVERVIEW
Experience level
Lead
Location
Denver, CO
Occupation
Video Game Designers
Industry
Custom Computer Programming Services
Posted
2 days ago
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