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About the role

As a full-time remote Gameplay Tools Engineer, the successful candidate will create custom Unreal Engine tools to enhance workflow efficiency across teams, collaborating closely with stakeholders to understand their needs and author bespoke solutions using C++.
Key responsibilities: Own the technical architecture and implementation of multiple tools and systems to improve iteration throughput Collaborate with audio, VFX, and design stakeholders to proactively create scalable content production solutions Act as a technical bridge between gameplay and backend engineering teams to develop analysis and diagnostics systems
Required qualifications: 3+ years of experience building game tools across one or more projects Experience building customized tools via the Unreal editor's extension mechanisms Familiarity with Wwise or similar audio middleware Experience working closely with VFX systems and artists Strong collaboration skills and the ability to work independently

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JOB OVERVIEW

Experience level

Senior

Location

Denver, CO

Occupation

Video Game Designers

Industry

Software Publishers

Posted

yesterday

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