Spatial AI Engineer - Real‑Time 3D Vision & Simulation
schemataMillbrae, CA
Spatial AI Engineer - Real‑Time 3D Vision & Simulation
schemataMillbrae, CA
yesterday
Occupations
Computer Systems Engineers/ArchitectsGeographic Information Systems Technologists and TechniciansSpecial Effects Artists and AnimatorsIndustries
Engineering ServicesSurveying and Mapping ServicesOther Scientific and Technical Consulting Services$400
APPLY NOW (opens in a new tab)About the role
Help us build the world's best spatial intelligence products
Spatial Computing Research Engineer LocationEmployment TypeFull time
Location TypeOn-site
Department CompensationAbout Schemata
At Schemata, we are transforming the $400 B virtual‑training and simulation market by fusing 3D computer vision, neural rendering and large multimodal models inside highly regulated industries. Our platform delivers photorealistic, intelligent3D experiences, demanding robust spatial reasoning, high‑performance data pipelines and seamless integration between traditional graphics and AI‑driven perception.
About the Role:
We are seeking a highly-specialized Spatial Computing Engineer to join our team full‑time. You will play a foundational role in designing, building and optimizing the 3D and spatial intelligence pipelines that turn raw capture data into actionable world models for next‑generation simulation and training applications.
This is a high‑impact, cross‑functional role: you will work end‑to‑end from cutting‑edge research prototypes to production inference and performance profiling, ensuring our applications understand complex environments and respond in real time across diverse deployment targets.
Core Responsibilities:
Research, prototype, and fine-tune state‑of‑the‑art methods for 3D reconstruction, segmentation, and feature embedding (e.g., 3DGS, DINO, RoPE, FlowR models).
Design data pipelines that convert heterogeneous inputs (CAD, LiDAR, mesh, simulation output) into unified, queryable scene‑graphs.
Integrate multimodal foundation models (LLMs, VLMs) with spatial representations to power real-time diagnostics, step‑by‑step instruction and autonomous evaluation in training scenarios.
Implement GPU‑accelerated training/inference, synthetic‑data generation, and large‑scale evaluation workflows in cloud and edge environments.
Collaborate with graphics and product engineers to ship mission‑critical features that blend neural perception with real‑time rendering.
Publish internally, attend CVPR / NeurIPS / SIGGRAPH, and translate the latest research into production capabilities.
PhD with 3DGS-related workor 4+ years industry experience in 3D computer vision, robotics, graphics, segmentation, or VLM/MLLM model training and application.
Strong programming skills and understanding of applied deep‑learning frameworks and model architectures.
Hands‑on experience with 3D data types: point clouds, meshes, 3DGS representations.
Solid grounding in linear algebra, geometry and numerical optimization.
Demonstrated ability to convert research into reliable, maintainable production code and services.
Experience profiling GPU workloads and scaling distributed training or real‑time inference pipelines.
Nice to Have:
Tier‑1 conference publications (CVPR, NeurIPS, SIGGRAPH) or open‑source contributions in 3D AI.
Defense, aerospace or other regulated‑industry experience; active or ability to obtain U.S. security clearance.
Why Join Us?
Meaningful equity stakein a high-growth, venture-backed defense tech startup, so you share in the upside you help create
Comprehensive health coverage : medical, dental, and vision insurance
Competitive salarythat reflects your experience and track record
401(k) plan
Paid parental leave
High visibility and real impact: Collaborate with world-class engineers and researchers in a high-ownership environment.
Experience the future of spatial intelligence
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JOB OVERVIEW
Salary
$400
Experience level
Senior
Location
Millbrae, CA
Occupation
Computer Systems Engineers/Architects
Industry
Engineering Services
Posted
yesterday
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